Murdoch University Bloggers Competition - Your Vote

Wednesday, October 28, 2009

Murdoch University Bloggers Competition - Your Vote

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Call for action on energy drinks

Saturday, October 24, 2009

State and federal food ministers have called for action on caffeinated energy drinks after NSW findings that most of the drinks exceed the legal limit for caffeine.

The drinks have been associated with recent cases of dizziness and nausea among teenagers.

The food regulation ministerial council has called for a "national compliance strategy" to be developed to regulate caffeinated energy drinks, Fairfax newspapers say.

Preliminary findings of tests on 70 caffeinated energy drinks, published this month by the NSW Food Authority, showed that 77 per cent of the tested drinks were over the legal limit for caffeine and one in three were 16 per cent over the legal limit.

Meeting in Brisbane on Friday, the ministerial council was told of concerns at the number of caffeinated energy drinks on the market and "reports of recent incidents involving their consumption by young people".

The ministers called for a report into the issues raised by the drinks and for options on what action should be taken.

NSW had already removed five of the drinks from the market after finding some of them exceeded the limit by 30 per cent, Primary Industries Minister Ian Macdonald said.


source: http://au.news.yahoo.com/thewest/a/-/breaking/6383531/call-for-action-on-energy-drinks/

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100 Karma in Plurk!

Friday, October 23, 2009


wuooooahhhhhhhh finally reached the highest nirvana in plurk today!

It has been a year since I signed up in Plurk...
And now I have reached the highest nirvana...



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Remarkable Indonesia

Thursday, October 22, 2009




Come to Indonesia, it's fun!

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3ds max tank caterpillar track tutorial

Wednesday, October 21, 2009

here is the source link:
http://www.escalight.com/tutorials/3dsmax-tutorials/tank-caterpillar-track-animation.html

have fun!

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Free 3D Models

Human 3D models female free: for desktop wallpapers animation screensavers


This site has a great collection of free 3D models!
hope its useful ;D

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The reality these days

Monday, October 19, 2009


How assignments will end up.

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Home | Murdoch University in Perth Australia

Tuesday, October 13, 2009

Home | Murdoch University in Perth Australia

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Google Classic

Saturday, October 10, 2009

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Google's Opinion

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iPhone Programming Course via Online Video, Worksheets and One-on-One Sessions

Friday, October 9, 2009


EDUmobile.ORG has launched an online iphone programming course that teaches candidates via Online Video, PDF Documents, One-on-One sessions and Weekly Worksheets.

For those who do not own a Mac, there is a facility offered to remotely login to access a Mac to carry out your programming from a normal PC connected to the Internet. Thus, one does not need to purchase or own a Mac.

The cost of the complete iphone development course is $200 and there is a 25% discount if you use the code AZV while registering. You can also opt to pay in 3 easy monthly installments.

Candidates get a certification on completion and an option where you also get to work and co-publish your first live industrial iphone project (game or application) on the official Apple Appstore, This means that you can essentially earn back the money and time that you put into this, many times over in a matter of a few months!

Visit http://edumobile.org/iphone-course.html to learn more about iphone tutorial

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Chicken strip, a funny indonesian comic strip

Thursday, October 8, 2009

A really funny comic strip with themes of daily stuff and IT related things
http://chickenstrip.wordpress.com/

Shared via AddThis

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Irrlicht code snippets

Tuesday, October 6, 2009

WRITE IMAGE TO FILE:

Code:

IImage* image = Device.driver->createScreenShot();

if (image)
{
Device.driver->writeImageToFile(image, "c:\\images\\dump.jpeg");
Device.driver->writeImageToFile(image, "c:\\images\\dump.png");
Device.driver->writeImageToFile(image, "c:\\images\\dump.bmp");
Device.driver->writeImageToFile(image, "c:\\images\\dump.tga");
Device.driver->writeImageToFile(image, "c:\\images\\dump.jpg");
image->drop();
}

LOAD IMAGE (256X256) FROM FILE, CHANGE PIXEL AND SAVE:
Code:

video::ITexture * image1 = driver->getTexture("d:\\x\\map.bmp");
//driver->makeColorKeyTexture(image1, core::position2d(0,0));
u8 * ff=(u8 *)image1->lock();
IImage* im = driver->createImageFromData(image1->getColorFormat(), dimension2d(256,256), ff);
im->setPixel(100,100,SColor(255,255,0,0));
driver->writeImageToFile(im,"D:\\x\\map.bmp");
im->drop();

CHANGE CAPTION FUNCTION:
Code:

void showCaptionVar(std::string txt)
{
std::string gio1=txt;
char gio2[512];
strcpy_s(gio2, gio1.c_str());
core::stringw gio3 = gio2;
device->setWindowCaption(gio3.c_str());
}

EVENTS:
Code:

class mvm:public IEventReceiver
{
public:
bool OnEvent(const SEvent &e)
{
static bool pwheel=false;
if (e.EventType==EEVENT_TYPE::EET_MOUSE_INPUT_EVENT)
{
if (e.MouseInput.Wheel==-1)
{
}else if (e.MouseInput.Wheel==1)
{
}
if (e.MouseInput.Event==irr::EMIE_RMOUSE_PRESSED_DOWN)
{
mox=e.MouseInput.X;
moy=e.MouseInput.Y;
}
if (e.MouseInput.Event==irr::EMIE_RMOUSE_LEFT_UP)
{
}
if (e.MouseInput.Event==irr::EMIE_MOUSE_MOVED)
{
}
}
if(e.MouseInput.Wheel)
{
if (pwheel==false)
{
//middle button down event
pwheel=true;
}else{
//middle button up event
pwheel=false;
}
}
if (e.EventType==irr::EEVENT_TYPE::EET_GUI_EVENT)
{
s32 id = e.GUIEvent.Caller->getID();
switch (e.GUIEvent.EventType)
{
case gui::EGUI_EVENT_TYPE::EGET_BUTTON_CLICKED:
{
if (id==2)
{

}
break;
}
case gui::EGUI_EVENT_TYPE::EGET_ELEMENT_FOCUSED
{
if (id==2)
{
//gui::
z=z+10;
}
break;
}
}
}
if (e.EventType==EET_KEY_INPUT_EVENT)
{
switch (e.KeyInput.Key)
{
case KEY_KEY_W:
{
wasd[0]=e.KeyInput.PressedDown;
break;
}
case KEY_ESCAPE:
{
device->closeDevice();
break;
}
return true;
}
return false;
}
return false;
}
};

BASIC VARIABLES:
Code:

#include "irrlicht.h"
#include
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;

#ifdef _MSC_VER
#pragma comment(lib, "Irrlicht.lib")
#endif

IrrlichtDevice * device;
video::IVideoDriver * driver;
scene::ISceneManager * smgr;
scene::ICameraSceneNode * cam;

irr::SIrrlichtCreationParameters pars;
pars.EventReceiver=&receiver;
pars.AntiAlias=true;
pars.Fullscreen=true;
pars.DriverType=video::EDT_DIRECT3D9;
pars.WindowSize=core::dimension2d(1024,768);
pars.Bits=32;
device = createDeviceEx(pars);
driver = device->getVideoDriver();
driver->setTextureCreationFlag(video::ETCF_ALWAYS_32_BIT, true);

smgr = device->getSceneManager();
cam= smgr->addCameraSceneNode();
cam->setFarValue(50000.0f);

COLLISION DETECTION WITH BOUNDING BOXES
Code:

bool collision(ISceneNode* one, ISceneNode* two) {
aabbox3d b1, b2;

b1 = one->getBoundingBox ();
b2 = two->getBoundingBox ();

one->getRelativeTransformation().transformBoxEx( b1 );
two->getRelativeTransformation().transformBoxEx( b2 );
return b1.intersectsWithBox( b2 );
}
//OTHER WAY
//bool collision(ISceneNode* one, ISceneNode* two) {
//if(one->getTransformedBoundingBox().intersectsWithBox(two->getTransformedBoundingBox())) {
//return (one->getTransformedBoundingBox().intersectsWithBox(two->getTransformedBoundingBox()));
//}
//return false;
//}

SHOW BOUNDING BOX (debugging)
Code:

node->setDebugDataVisible(scene::EDS_BBOX);

MOVE NODE
Code:

core::vector3df v=node->getPosition();
v.X+=1.0f;
node->setPosition(vector3df(v));

TEXTURES
Code:

irr::video::ITexture * texture[1];
texture[0]=driver->getTexture("c:/x/0.bmp");
texture[1]=driver->getTexture("c:/x/1.bmp");
node->setMaterialTexture(0,texture[0]);
node->setMaterialTexture(1,texture[1]);
node->setMaterialFlag(EMF_LIGHTING, false);
node->setMaterialType(video::EMT_REFLECTION_2_LAYER);

REMOVE CONSOLE WINDOW
Code:

#pragma comment(linker, "/SUBSYSTEM:windows /ENTRY:mainCRTStartup")
int main()
{
return 0;
}

ATTACH TO BONE (Add Child to Joint)
Code:

ISceneNode * bone=node->getJointNode("Bone1");
bone->addChild(node2);

CREATE BILLBOARD
Code:

IBillboardSceneNode * bill = smgr->addBillboardSceneNode();
bill->setMaterialType(EMT_TRANSPARENT_ADD_COLOR );
bill->setMaterialTexture(0, driver->getTexture("c:/x/b1.bmp"));
bill->setMaterialFlag(video::EMF_LIGHTING, false);
bill->setSize(dimension2d(10.0f, 10.0f));
bill->setPosition(vector3df(1.0f, 0.0f, 110.0f));

ADD ANIMATOR
Code:

irr::scene::ISceneNodeAnimator * anim = smgr->createFlyCircleAnimator (core::vector3df(0,55,110),5.0f, 0.01,core::vector3df(1,0,1));
bill->addAnimator(anim);
anim->drop();

ADD LIGHT
Code:

scene::ILightSceneNode* nodeLight = smgr->addLightSceneNode(0, core::vector3df(100, 100, 100),
video::SColorf(1.0f,1.0f,1.0f,1.0f),
20000.0f);
video::SLight light;
light.Direction = core::vector3df(100, 100, 0);
light.Type = video::ELT_DIRECTIONAL;
light.AmbientColor = video::SColorf(0.3f,0.3f,0.3f,1);
light.SpecularColor= video::SColorf(0.4f,0.4f,0.4f,1);
light.DiffuseColor = video::SColorf(1.0f,1.0f,1.0f,1);
light.CastShadows = false;

nodeLight->setLightData(light);

CREATE A PARTICLE SYSTEM
Code:

// create a particle system
scene::IParticleSystemSceneNode* ps = smgr->addParticleSystemSceneNode(false);

scene::IParticleEmitter* em = ps->createBoxEmitter(
core::aabbox3d(-7,0,-7,7,1,7), // emitter size
core::vector3df(0.0f,-0.06f,0.0f), // initial direction
10,100, // emit rate
video::SColor(0,0,0,255), // darkest color
video::SColor(0,255,255,255), // brightest color
80,20000,0, // min and max age, angle
core::dimension2df(5.f,5.f), // min size
core::dimension2df(20.f,20.f)); // max size

ps->setEmitter(em); // this grabs the emitter
em->drop(); // so we can drop it here without deleting it

scene::IParticleAffector* paf = ps->createFadeOutParticleAffector();

ps->addAffector(paf); // same goes for the affector
paf->drop();

ps->setPosition(core::vector3df(10,450,0));
ps->setScale(core::vector3df(100,100,100));
ps->setMaterialFlag(video::EMF_LIGHTING, false);
ps->setMaterialFlag(video::EMF_ZWRITE_ENABLE, false);
ps->setMaterialTexture(0, driver->getTexture("c:/x/b1.bmp"));
ps->setMaterialType(video::EMT_TRANSPARENT_VERTEX_ALPHA);

CREATE WATER (addWaterSurfaceSceneNode)
Code:

IAnimatedMesh* plane = smgr->addHillPlaneMesh("floor", // Name of mesh
core::dimension2d(1,1), // Size of a tile of the mesh.
core::dimension2d(100,100), //tileCount - Specifies how much tiles there will be. If you specifiy for example that a tile has the size (10.0f, 10.0f) and the tileCount is (10,10), than you get a field of 100 tiles which has the dimension 100.0fx100.0f.
0, //material
0, //hillheight
core::dimension2d(10,10), //countHills
core::dimension2d(100,100)); // texturerepeat

ISceneNode* sea = smgr->addWaterSurfaceSceneNode(plane->getMesh(0), 2.0f, 350.0f, 8.0f,0,-1,vector3df(0,0,0),vector3df(10,0,0),vector3df(1,1,1));
sea->setMaterialTexture(0, driver->getTexture("c:/x/sand.png"));
sea->setMaterialTexture(1, driver->getTexture("c:/x/water.png"));
sea->setMaterialFlag(EMF_LIGHTING, true);
sea->setMaterialType(video::EMT_REFLECTION_2_LAYER);

GET DISTANCE BETWEEN NODES (addWaterSurfaceSceneNode)
Code:

ISceneNode* one;
ISceneNode* two;
one->getAbsolutePosition().getDistanceFrom(two->getAbsolutePosition());

NODE ANIMATION
Code:

myNode->setFrameLoop(1,15);
myNode->setAnimationSpeed(25);

CREATE FOG
Code:
driver->setFog(SColor(0,0, 0, 0),true, 150,220,0.01,false, false);
node->setMaterialFlag(video::EMF_FOG_ENABLE, true);

CREATE GUI ELEMENT
Code:
irr::gui::IGUIEnvironment *ige=smgr->getGUIEnvironment();

irr::gui::IGUIMeshViewer * gm=ige->addMeshViewer(rect(0,0,100,100),0,-1,0);
scene::IAnimatedMesh * mesh=smgr->getMesh("c:/x/cube.x");
gm->setMesh(mesh);

irr::gui::IGUIEditBox * txt=ige->addEditBox(L"giorgi",core::rect(150,150,300,200),true,0,-1);

GET NODE AT SCREEN 2D POSITION №1
Code:
scene::ISceneNode *node = smgr->getSceneCollisionManager()-> getSceneNodeFromScreenCoordinatesBB(position2d(mox,moy),0x1,false);

GET NODE AT SCREEN 2D POSITION №2
Code:
core::line3d line;
line=smgr->getSceneCollisionManager()->getRayFromScreenCoordinates(position2d(mox,moy),cam);
scene::ISceneNode *nodeline = smgr->getSceneCollisionManager()->getSceneNodeFromRayBB(line,0x1,false);

GET NODE AT SCREEN 2D POSITION №3 (exact selection without bounding box)
Code:
int idd=0;
int curid=0;
scene::ITriangleSelector * sel[100];

void gio::add()
{
idd++;
scene::IAnimatedMesh * mesha=smgr->getMesh("c:/x/apple/apple.x");
scene::IAnimatedMeshSceneNode *nd=smgr->addAnimatedMeshSceneNode(mesha,0,idd,core::vector3df(xx, yy, zz));
sel[idd] = smgr->createOctTreeTriangleSelector(mesha, nd, 128);
//If you wish to select animated node you can use:
//sel[idd] = smgr->createTriangleSelectorFromBoundingBox(nd);
nd->setTriangleSelector(sel[idd]);
}
core::line3d line;
core::vector3df intersection;
core::triangle3df tri;
line=smgr->getSceneCollisionManager()->getRayFromScreenCoordinates(position2d(mox,moy),cam);

int k=0;
for(k=0; k<=idd; k++)
{
if (smgr->getSceneCollisionManager()->getCollisionPoint(line, sel[k], intersection, tri))
{
curid=k;
break;
}
}
scene::IAnimatedMeshSceneNode *curnode=smgr->getSceneNodeFromId(curid);

SELECTOR - INTERSECTION POINT WITH 1) CAMERA VIEW - 2) MOUSE 2D COORDINATES
Code:
scene::IAnimatedMesh * ter = smgr->getMesh("c:/x/ter.3ds");
scene::ISceneNode * ternode=smgr->addOctTreeSceneNode(ter,0);
ternode->setMaterialFlag(video::EMF_LIGHTING,false);

scene::ITriangleSelector * selector = smgr->createOctTreeTriangleSelector(ter, ternode, 128);
ternode->setTriangleSelector(selector);


IBillboardSceneNode * bill = smgr->addBillboardSceneNode();
bill->setMaterialType(EMT_TRANSPARENT_ADD_COLOR );
bill->setMaterialTexture(0, driver->getTexture("c:/x/b1.bmp"));
bill->setMaterialFlag(video::EMF_LIGHTING, false);
bill->setSize(dimension2d(10.0f, 10.0f));
bill->setPosition(vector3df(1.0f, 0.0f, 110.0f));


core::line3d line;

//1) Intersection with camera:
line.start = cam->getPosition();
line.end = line.start + (cam->getTarget() - line.start).normalize() * 1000.0f;

//2) intersection with mousecoordinates:
//line=smgr->getSceneCollisionManager()->getRayFromScreenCoordinates(position2d(mox,moy),cam);



core::vector3df intersection;
core::triangle3df tri;

if (smgr->getSceneCollisionManager()->getCollisionPoint(line, selector, intersection, tri))
{
bill->setPosition(intersection);
}
Source: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=34385

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2009 Sumatra earthquakes - The Big Picture - Boston.com

2009 Sumatra earthquakes - The Big Picture - Boston.com

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Altitude, the game

Sunday, October 4, 2009

Technorati Tags:

I found a really interesting game on the internet which is free, and can play multiplayer. The amazing thing is that it was developed using JAVA! this means you play it from the web browser or install (Windows, Mac, Linux).

 

 

If you are interested to try and play, here’s the link to start playing:

http://altitudegame.com/index.html

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Grand Theft Auto Precinct

Grand Theft Auto Precinct

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Unique Living room PC case mod

 

Imagine having a living room for little people living inside your PC. :)

 

 

 

 

 

Source: http://forum.modding.ru/viewtopic.php?t=31539

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Bluetooth Watch with Caller ID Display

Saturday, October 3, 2009

A perfect companion for your cell phone

See who is calling or mute your phone's ringer!

Laziness is a virtue and something we aspire to whenever possible. Repetitive and demanding tasks that require a lot of work should be avoided at all costs. Instead, laziness should be inserted in the form of a program, or device, that performs the repetitive task for you.


Bluetooth Watch with Caller ID Display

Sure, you could look at your cell phone to see who is calling or push a button to mute the ringer and let them go to voicemail. But, instead, we think you should be as lazy as possible and use our Bluetooth Watch with Caller ID Display for these tasks. This watch keeps you connected in style by combining a vintage analog/digital watch design with Bluetooth Wireless technology. It notifies you when your phone rings with a discreet vibrating sensation and showing the caller's name and/or number on the bright OLED display. When an SMS/text message is received the watch will vibrate and the text alert icon will appear. You can mute your phone's ringer or reject a call by simply pushing a button on the watch.

Product Details

  • Displays caller name and/or number on screen (some phones only display number)
  • A text icon will appear when receiving text message (please note - this feature only works on some phones, mostly Sony Ericcson. This feature does NOT show the actual text message)
  • Mute your phone's ringer by pushing a button on the watch
  • Rechargeable battery with power save function
  • Bluetooth 2.0
  • 96x16 pixel OLED display
  • Leather band
  • Stainless steel case
  • Bluetooth pairing code "0000" (four zeroes)

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a game that deletes your desktop files

Friday, October 2, 2009

see here:
http://www.stfj.net/art/2009/loselose/


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